Henry looks more like the average middle-aged white guy in the states, and this helps ground the character and make Henry seem like someone we know in real life. Henry’s not a musclebound cross between the Rock and Tom Cruise, or yet another young Harrison Ford clone. We get to see representations of a different age group and body type than in a typical game. What’s different here is Henry’s in his forties with a receding hairline, a messy beard, and a larger build. ![]() Henry is still white, able-bodied, and male-sadly, like almost all video game protagonists. If you’re thinking to yourself, “Well that doesn’t sound like your typical video game protagonist,” you’re half right. You’re in the role of Henry (voiced by Rich Sommer), an overweight bearded guy who’s running away from his life by hiding in a fire watchtower in Shoshone national forest in the Wyoming wilderness. Prepare for all the emotions during the opening sequence.įirewatch has just come out on Steam it’s a story-driven, first-person game set in 1989, made by Campo Santo, and published by Panic, a Microsoft studio. Remember the opening sequence of Up! and how the impact of that caught you off guard in a kids’ film? I just had the same experience with Firewatch. Sure, they’re fun, entertaining, and embed themselves into your heart thanks to that, but rarely can you say you were emotionally moved by a game. ![]() Computer games rarely connect on an emotional level.
0 Comments
Leave a Reply. |